xna - Drawing 2D Images 3D-Like - Game Development Stack Exchange

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So, I want to use textures for weapons in my FPS game instead of actual models. However, if I just draw the texture onto a square in the game, it has the rotation and stuff, but it looks "2D". Ho
xna - Drawing 2D Images 3D-Like - Game Development Stack Exchange
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xna - Drawing 2D Images 3D-Like - Game Development Stack Exchange
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xna - Drawing 2D Images 3D-Like - Game Development Stack Exchange
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xna - Drawing 2D Images 3D-Like - Game Development Stack Exchange
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xna - Drawing 2D Images 3D-Like - Game Development Stack Exchange
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xna - Drawing 2D Images 3D-Like - Game Development Stack Exchange
If a 3D scene in a video game has a super complicated high-polygonal model covered with all sorts of shaders and deep shadows, but it's hidden entirely behind a wall, would it
xna - Drawing 2D Images 3D-Like - Game Development Stack Exchange
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xna - Drawing 2D Images 3D-Like - Game Development Stack Exchange
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xna - Drawing 2D Images 3D-Like - Game Development Stack Exchange
c# - Clipping a SpriteBatch Draw() in XNA - Game Development Stack Exchange
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