Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end triple-A game?

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From a path-traced Quake 2 to Cyberpunk 2077 in just four years - this is how it was done.
Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end  triple-A game?
Nvidia's Ray Tracing Overdrive pushes RTX 4090 down to 16fps in Cyberpunk 2077
Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end  triple-A game?
RT Overdrive in Cyberpunk 2077 is so sick & I'm absolutely thrilled with the 4070 Ti's performance at 3440x1440 : r/nvidia
Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end  triple-A game?
Cyberpunk 2077: CD Projekt Red and Nvidia Emphasise the Need for GeForce RTX 4000 Series GPUs for Path Tracing Mode
Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end  triple-A game?
Cyberpunk 2077: Technology Preview Of New Ray Tracing Overdrive Mode Out Now, GeForce News
Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end  triple-A game?
Cyberpunk 2077 - Path Tracing & DLSS 3 Benchmarks & Comparison Screenshots
Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end  triple-A game?
Cyberpunk 2077 With NVIDIA RT Overdrive Mode & Path Tracing To Be 30-40% More GPU Intensive, DLSS 3 Allows Over 100 FPS on RTX 4090
Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end  triple-A game?
Testing Nvidia DLSS 3.5 Ray Reconstruction Using Cyberpunk 2.0
Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end  triple-A game?
CDPR Estimates Up to 40% Performance Hit When Cyberpunk 2077's Ray Tracing: Overdrive Mode Is Enabled without NVIDIA DLSS 3: It's Pretty Expensive
Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end  triple-A game?
Cyberpunk 2077: Technology Preview Of New Ray Tracing Overdrive Mode Out Now, GeForce News
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